Honnleath

Session 1
The Above-Ground Railroad

Mira, Calderón, and Gorthaur wake up in the middle of the night in a wooden cell “train car” moving at decent pace though a canyon in the middle of the night. The car is covered in magical darkness and magical silence. The group escapes, killing halfling guards (who unintentionally inform them that the group was being carted off to be sold as slaves) and orogs in the neighboring cart, as well as finding magical weaponry and a handful of gold. There is an explosion towards the front of the “train,” and imps begin flying overhead. Gorgons (previously providing train locomotion) run away from explosion. Two barbed devils appear, demand a “black orb,” and attack. The party gets creative with some explosive powder and a fireball, only to realize the devils are immune to fire. Eventually, one devil is killed, but one manages to steal the black dodecahedron that Mira carried and escapes towards the front of the train.

A volcano (Kilzün—“stone belch” or “stone fart” in Old Dwarven) is glowing in the back- ground throughout, and the ground starts shaking more and more frequently as the battles wear on.

Mira informs Gorthaur (and presumably Calderón) about her adventure into the volcano, where she found the black dodecahedron (in a bag with initials “JM”) and her sword-whip, and saw that the volcano was essentially a dragon hive. Mira believes that the eruption will hatch the hundreds(?) of thousands of dragon eggs she saw lining the walls inside the volcano. Her last memory is speaking with a beautiful woman she believed to be a red dragon, named Simone, and walking through a doorway. Gorthaur and Calderón tell Mira that their last memory before the train was eating some funny-tasting soup in a tavern.

Also of note: Gorthaur’s minor illusions look like cardboard.

Session 2

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Session 2
The Birth of Jeff the Fire Peasant

Session 1

The group decides to work together for the time being, since they were all being transported as slaves. Not knowing what the dodecahedron is, but guessing that it has some serious value if it was the target of the explosive attack, they see if they can find the escaped devil. Around the bend towards the direction the train was moving (away from the volcano), they see a massive, fiery crater, which Gorthaur identifies as probably being a Gate to Hell, used by the devils. Calderón and Mira deceive/threaten one of the peasants also being sold into slavery (whose name is Jeff and who has three beautiful grandchildren) into going into the pit to find out if it’s still active as a portal. Calderón ties a rope around Jeff and tosses him in; the heat near the pit is overwhelming, and after six seconds, Calderón pulls a crispy version of Jeff’s corpse out of the crater. Jeff the Fire Peasant is born (as a concept; Jeff is very dead).

Wisely deciding that burning to a crisp is a poor idea, and seeing that the volcano is getting ready to erupt, the group heads towards the front train car. Inside, they taunt three halflings before Calderón is overcome with demonic bloodlust and slaughters them (“The devils are back”). This worries Mira and Gorthaur surprisingly little. Mira loots the place, finding the Wacko and Jacko Gloves.

Kilzün erupts, and the group spends the rest of the night resting in the head car, as they are slowly buried by faintly magical ash. Come morning, they dig their way out of the ash
and see that the rest of the train is similarly buried. At Mira’s suggestion (and fearing that 100,000 young dragons will soon be exiting what remains of the volcano), they walk slowly through the ash-filled canyon away from Kilzün, towards the city of Broughton.

After several hours, the party gets out of the canyon onto the plains approaching Broughton; the ash is still present, though much less so. A group of dwarves approaches and asks for help in digging out their town; no luck, as the party has no interest in manual labor. Calderón uses some duplicitous means to get through the city gate (gives his glaive to the guards, then summons it back to himself a minute later once in), and the party works their way through the city to meet with one of Mira’s Thieves Guild contacts. They go underground through a back entrance of a warehouse and, after walking through a long string of hallways, find the office of T, a gnome who designs magic and items (and magical items) for the guild.

T informs the party that Mira’s superior, Jule Moreen, is the owner of the coin purse with the initials “JM,” and that Jule is in a sour mood lately for some reason. Gorthaur asks to borrow a book on dragons from T, who happily obliges. Calderón parts with his “can that sounds like spiders are in there” in exchange for his everfull tea kettle, and the party prepares to depart to find Jule.

Session 3

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Session 3
Shenanigans in G'hotezhe's Manhole

Session 2

As Gorthaur, Mira, and Calderón leave T’s office, T tells Gorthaur to read the dragon book as soon as possible, with a wink. The group leaves the underground area, on their way to the Manhole, a tavern known to Mira to be friendly to the Thieves Guild. As they enter into the back alley behind the warehouse, they see a commotion down the street: a barbarian and a ranger (Grognak and Arvi) have been surrounded by a pack of ash-wolves, unnatural abominations that have volcanic glass teeth and who seem to make no sound.

The group enters the fray, and together the party of five defeats the wolf pack. Notably, Gorthaur is finally able to activate his quarterstaff, creating a wraith of an ash-wolf for a short while. It later disappears in his arms. Post battle, the two parties unite, partially out of gratitude for being saved, partially out of desire to have a good beer at the Manhole, and partially because Calderón thought his patron told him to. A patrol of town guards walks by; Calderón, Mira, and Gorthaur duck into an adjacent alleyway, while Grognak and Arvi get harassed by the guards about whether or not they know anybody with a magical glaive. A few lies later, everybody departs.

As the now-enlarged party makes its way to the Manhole, they hear occasional screams coming from other places throughout the city, followed by running guards. Gorthaur has been reading while walking, and notices a note left by T, telling him that they are being watched and to meet him at the Manhole at noon the next day. The group makes it to the Manhole, which is tended by an old black man named G’hotezhe (pronounced “Goatse”). They dick around there for a while before taking rooms for the night. Gorthaur continues to read the dragon book when not trancing. The next day, Mira and Calderón sell some stuff in town before returning to meet with T at noon.

T tells the group that there’s a burn notice on Mira, given by Jule. He cautions the group against trusting anybody and gives them several magical items: a longbow, a greataxe, and a bag of holding. He wishes them luck and heads upstairs to the rooms. Quickly on his heels is the single other proprietor of the Manhole at that time. Not trusting him, Calderón attacks and grapples him, but before anybody can ask any questions, Arvi pops him in the head with an arrow, dropping him dead. Gorthaur uses this opportunity to cast animate dead and throws his newly-acquired zombie-slave (renamed Z.C.U.B.A. Steve) into the newly-acquired bag-of-holding.

Session 4

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Session 4
Pieces of Jule

Session 3

With G’hotezhe nowhere to be found after the Z.C.U.B.A Steve incident, the party searches the Manhole. Mira finds no trace of secret exits/entrances that G’hotezhe could have used to make his escape, but the rest of the party discover a magical beer spigot, which turns any liquid poured through it into moderately-good beer. With clever application of the Everfull T Kettle, the party now has access to infinite nearly-boiling beer.

A sound is heard at the front door, as if it is being forced open. The group sets themselves up and mage hands the door open, only to be met with a fireball erupting into the room. This lights the Manhole ablaze and de-skins Z.C.U.B.A Steve, making him S.C.U.B.A. Steve. Following the fireball is a massive flesh golem. While the rest of the party fights off the flesh golem, Calderón sees a mage of some kind outside; he casts darkness followed by his own fireball, before the mage disappears from (his) sight. The flesh golem is killed, and with the Manhole burning down around them, the party heads out.

The group decides to go find Jule and confront her, perhaps in the hope of removing the burn notice? Perhaps to kill her. It’s unclear. In any case, they head through the city until they reach a secret back-alley door, which Mira has previously seen, though never entered. Calderón successfully identifies a poison-tipped trap in the door handle, which Mira then disables. With Mira disguised as a male dragonborn and made invisible by Gorthaur, she opens the door to a stairway leading underground. At the bottom is a lone guard. Calderón lures him up with promises of free beer but fails to grapple him while yelling “Grapple!”

The guard (later discovered to be named “Bill”) escapes down into the hideout; after some deliberation, the party follows. They run into a different guard (“Lebowski”), who they nearly kill. They force him to take them to Jule, with Grognak holding him as a human shield. Lebowski betrays them, leading them to a lounge room with other thieves (and a really nice floor rug that really warms up the room), one of which (“Ted”) fires an arrow upon the door opening. This kills Lebowski. The other thief (“Unnamed Woman”) is aghast that Ted would kill Lebowski, and throws Ted into the lounge fireplace, killing him. She then befriends the party, who convinces her that they are trying to “claim the bounty” on Mira. This is made easier by Gorthaur having a pile of bones (S.C.U.B.A. Steve) and Calderón spinning a convincing tale of a burnt-down Manhole.

The thief leads them to Jule (Mira is still invisible), who elaborates a bit upon the importance of finding the black dodecahedron. The visible party (led by Calderón) bullshit with her for an unreasonably long amount of time until Mira finally gets the hint. She wraps her sword-whip around Jule’s throat and slices it open, breaking invisibility. As Jule bleeds out, Gorthaur bops her with his staff, creating his second-ever wraith and leveling up his weapon. The party levels up to 7 and loots the room, finding some gold, as well as a magical choker and magical goblets.

While this is happening, a strange man steps into the room, congratulating Mira on surviving. He turns out to be Jule’s immediate superior, who had vehemently disagreed with the burn notice and had come to deal with it on his own. Introducing himself as “Chevy Chase,” he gives them additional information about the black dodecahedron: it is some sort of magical artifact whose original purpose is unknown. 28 years ago, somebody tried to activate it in Hithliam, only to activate a failsafe which annihilated the entire village (mostly). Chevy had instructed Jule to find it so that they could stop Broughton from being the next unintentional (or intentional) target of destruction.

Jule dead, Chevy promotes Mira to replace her as Lieutenant. He then re-enchants a bundle of bones he had later disenchanted upon entering the room and binds it to Gorthaur, establishing S.C.U.B.A. Ned (note that this binding is seemingly permanent; Gorthaur does not need to re-cast animate dead in order to retain daily control). Finally, he orders Mira to continue Jule’s work in finding the black dodecahedron, and leaves. The party splits, heading both to the Magical College near the Fount in Broughton for answers on how to get to the Underworld, and staying in the hideout to fraternize with Mira’s new subordinates and read up on Jule’s old notes. Jule’s desk has documents that outline a trip itinerary for the Archduke coming in two days time, as well as blueprints for the high-class inn in which he’ll be staying.

Session 5

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Session 5
Showdown at the Hotel Kilazio

Session 4

Gorthaur and Grognak head to the Magical College to do some information gathering while the others stay in the hideout to either fraternize with the new thief underlings or inspect their new base of operations. At the College, they discover that the magical goblets cause any liquid poured out of them to be poisonous (though they do not know the effect of the poison yet), and the magical choker is a Bardic amplification device, which allows for certain vocal effects. In addition, the (sub)party finds out that it will cost about 10,000 gold for them to be sent to Hell, due to “magical component and additional guard detail costs.” Gorthaur also bribes a magical student (“Codsworth”) to allow for a meeting with the Keeper of Illusion later in the day.

Meanwhile, Mira spends time memorizing the layout of Archduke Augustus Augusto’s inn (the Hotel Kilazio), as well as his itinerary. Calderón and Arvi make inroads on winning over the underling thieves to be supportive of their new leader; Calderón gains the nickname “the Hammer” amongst the thieves. Mira uses a magical, mirrored cube on Jule’s desk to contact T, requesting he visit for advice. T essentially tells the party extra information about Augustus Augusto: he is a very skilled mage, renown for his inventive abilities. He will be giving a technical talk about his newest invention at the College in two days. T mentions that this new device is rumored to be a powerful teleportation machine, and the group wonders if it may be a potential tool to get them to Hell.

The party regroups and heads to the College to meet with Magister Eliot, Keeper of Illusion, in a backroom that Codsworth has arranged for them. The old dwarf is clearly lecherous and extremely condescending, repeatedly referring to all in the party other than Gorthaur as peasants and addressing Arvi and Mira with by the excessively forma “M’lady” at all times. He eventually requests that Grognak and Arvi “join him in his chambers later.” The two wisely refuse. The party attempts to convince Eliot to help them get to Hell by explaining the situation with the dodecahedron, but he raises several questions: “if it’s so powerful, how did these two peasants (Gorthaur and Calderón) survive?”; “it wiped out a small elvish town, and elves are clearly a weaker degenerate race, so what does Broughton have to fear?”; “why should the party be trusted in any capacity with such a weapon, if it is in fact as dangerous as they say?” All this while insulting everyone continuously. Finally fed up, the party appears to want to start a fight, but Eliot blasts Calderón with a weak disintegrate, nearly killing him and forcing the party to slink away back to the hideout.

In the hideout, the party makes a new plan: they are going to steal the Archduke’s device while it is in the Hotel Kilazio. They hope to start off sneaky, but the codeword “Grapple!” will be shouted if everything goes wrong and they need to resort to combat. To aid in the heist, they recruit three thieves: Clark, Bethany, and Stacy. Some specifics: Arvi is to dress as the bellhop, with the thieves acting as the other inn workers. Gorthaur will attend the talk at the College and will see whether or not Augustus brings the device with him or leaves it at the school; he’ll alert Arvi by ordering at the bar: “if beer, we’re in the clear; if not, water.” More details are discussed, which (spoiler alert) won’t ultimately matter. Note also that Gorthaur takes the time to carve identifying initials into the foreheads of his skeletons/corpses and animates three of them, giving him four animated corpses.

On their “day off,” Mira sells some of their excess goods, as well as the Bardic choker.

The day of the talk comes; Gorthaur attends and finds out the device needs a huge magical source (like a Fount) to operate and that it sends targets to signatures of huge magical energy (these sources need not be emitting magic, just have a large potential). The Archduke then hobnobs amongst the upper crust of the College, while Gorthaur discusses casual Necromantic theory with some lesser mages. He notices that five of Augustus’ standard guards and three of his elite guards have accompanied him.

At the inn, the rest of the party is set up and ready to go. They see that some of the standard guards have already set up camp in the hotel. Grognak plays cards with one of them for pocket gold. Mira, momentarily forgetting the finer details of the plan, says aloud “Am I supposed to poison these guys?” which prompts Calderón to begin the “Grapple!” process (though he doesn’t shout the word). In the ensuing minutes, the party finds out the goblet poison acts as a complete paralytic, with the victim retaining consciousness. Mira cuts off some fingertips of one of the victims, learning that involuntary responses such as pain sensitivity are not diminished in this state.

The following standard guards are subsequently killed and placed in the bag of holding, filling it completely: Fred (strangled by Calderón while paralyzed), Jed (fingers removed by Mira while paralyzed, then slain by Calderón), Zed (beheaded by Mira), Ed (poisoned + slain), Led and Ged and Med (all slain in combat), Tedd (beheaded by Calderón), and Ded (after having a foot sliced off). Blood utterly drenches Mira and Calderón (Arvi and Grognak are much cleaner). The visible standard guards killed, the party stops to wonder what they’re going to do next, now that their plan has been so significantly derailed.

Session 6

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Session 6
Archduke Augustus Augusto's Aggravated Assault

Session 5

Gorthaur notices one of the elite guards pull Augustus Augusto aside, and he and his entourage quickly pack up and leave the College, heading back to the inn. They take the prototype device with them, concealed in a metallic bag of holding strapped to the Archduke’s belt. Gorthaur uses his animated corpses to fake a drunken stupor and rushes back to the Hotel Kilazio, beating the Archduke and company by about a minute.

Meanwhile, the rest of the party hurries to clean the blood off of Calderón and Mira and to formulate a backup plan. Getting reasonably clean via magic, they are just discussing additional options when Gorthaur rushes in, alerting them that Augustus is nearly back. The group quickly tries to get something organized, but they suddenly hear a loud booming voice from outside (clearly amplified by magic).

The Archduke (in a southern drawl) offers them a deal: if they let their hostages (Fred, Jed, Zed, Ed, Led, Ged, Med, Tedd, and Ded) leave without harm, he in turn will allow the party to walk off unscathed, adding that he will not involve the city guard unless he needs to. He gives them two and a half minutes to discuss and agree. This is somewhat problematic, as the individuals in question are very much dead. Gorthaur leaves the inn, convincing the Archduke and his men that he is an innocent bystander; he ducks into a nearby alleyway to watch what happens.

With seconds to spare, Mira takes action, using her trusty crowbar to pry open the window behind the Kilazio’s magical elevator. The party jumps outside, as does Clark, but one of the elite guards bursts in the front door and spots them leaving, while a standard guard rounds the backside of the inn and catches sight of them as well. Stacy and Bethany remain inside the Kilazio. Stacy loses her nerve and shouts that the “hostages” are dead, enraging Augustus, who orders that the party be apprehended. A chase begins.

Gorthaur emerges and battles one of the standard guards, letting his skeletons surround the poor sap and do most of the work. Meanwhile, the rest of the party attempts to run away, but they are occasionally forced into minor skirmishes. Highlights reel: Calderón casts stinking cloud on the bulk of the fighters, incapacitating them. Gorthaur then fireballs the clouded area twice; the net sum is that two more standard guards are killed, Stacy is killed, ten loitering peasants are killed, Bethany escapes, Grognak gets hit, and the elite guards and Augustus take some minor damage.

The final two standard guards are killed by Grognak and Mira (with help from Calderón and Arvi), but an elite guard brings Arvi down to near-unconsciousness; only a well-rolled bluff to pretend to be dead saves her. Another elite guard also wrecks havoc on Grognak, nearly dropping him. He enacts a daring plan, jumping back into the inn (with an elite following him), then riding the elevator up to the second story. The elite hits the elevator, popping Grognak up to the third story before Grognak finally loops back to the first story. He jumps out the window and lets Arvi pull one of her healing arrows from his own leg (she had accidentally shot him earlier). The two escape back to the the hideout, as does Gorthaur.

Meanwhile, Calderón manages to cast hold person on Augustus and snatches his metallic bag of holding. He and Mira take off running, though two of the elites and a freed Archduke are hard on their tail. They take a couple lightning bolts to the face, but manage to kill one of the elites, Krudge (this took a crapton of work over the entire course of the fight). Also noteworthy is that this is the first time Calderón uses his glaive’s magical power. Killing Krudge earns Calderón and Mira a brief reprieve as the Archduke and other elites are shocked that their colleague was felled. This gives the two just enough time to slip away back to the hideout, metallic bag of holding in tow.

Session 7

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Session 7
The Broughton Job

Session 6

The next morning, the group has mostly recovered in the hideout, though Arvi remains bedridden for several days to fully recuperate. The rest of the party meets up in Mira’s office and inspects the chainmail bag of holding stolen from Augustus; after some cautious experimentation, they discover that it is held closed with a yellow Immovable String. Unable to open it, they call in T, who manages to cut the string with the dagger on Mira’s desk, leaving the party with two smaller Immovable Strings. At the bequest of Mira, T begins making amulets of fire protection, which will take him a week.

Inside the bag, the party finds quite a bit of loot and, most importantly, the Augusto Apparation Apparatus™, the long-awaited teleporting device. Included is an instruction manual, though it looks like the manual is intended for a model farther down the development line than the Apparatus the party now has. The manual includes dire warnings in case of misuse, from loss of daily spells to permanent disconnect with the Weave. However, with T’s help, Gorthaur believes he can figure out how to use the device. Thus begins a long debate on exactly how to use it.

Several ideas are floated: sneak into the Magical College to get access to the Fount in order to power the device; open a portal to Hell from the College and let the demons/devils kill off all the wizards (“kill all wizards except Gor” becomes a common theme); target the dodecahedron as a powerful magic source and open a portal to it briefly from Mira’s office; etc. Ultimately, Calderón remembers that power is money, and magic is power, so gold is magic. Gorthaur calculates that it will take about 100 gold per second to sustain the portal. With this, the decision is made: rob a bank.

There are three known vaults of meaningful size in Broughton: a bank, a casino, and the Magical College. Wisely, the party chooses the bank. They make an initial trip for 18 seconds into the bank vault, with Mira and Grognak filling the bags of holding with gold and Calderón deadlifting it. They are pursued through the portal by a clay golem, which is shoved back through the portal right before it closes. After a couple minutes’ deliberation, they decide they probably should have killed the golem, and also there’s still a ton more gold. They open the portal again and trick the golem into coming into Mira’s office, where they promptly kill it (before shoving the body back into the vault). However, they noticed that he had been banging on the inside of the vault door the whole time they were deliberating.

Another couple of minutes go by, and a final bank theft is proposed, wherein they will be able to make two trips. They do so, but halfway through the vault door opens, and a flock of gnomes prepares to enter. Before they see anything, Calderón casts darkness in the doorway, giving the party time to escape. As the gnomes get through the darkness and into the vault, Calderón is just slipping through the about-to-close portal and calls out “You will learn the wrath of Magister Eliot!”

While waiting for T to finish their amulets, Mira gives massive bonuses to her guild members in order to soothe their melancholy over losing Stacy (who was universally well-liked); this buys their loyalty. Bethany is sent out of the hideout in order to find a necromantic token for Gor; she returns with a monkey skull that allows him to renew his animate dead effects on up to 12 bodies instead of four. She also hears news that Magister Eliot is being investigated for something, though she hears nothing about the bank break-in specifically. However, there is a substantial (10,000 gold) bounty from Archduke Augustus Augusto put out on the party, and it is probably unsafe for them to walk around town.

T returns, having finished the amulets. He helps Gor search for the dodecahedron as the portal target, then the party opens the portal for three seconds, as a trial run. Hot air blasts through the portal, and the party sees they are looking into a ornately-decorated shrine, in the back of which is the black dodecahedron. Wandering the shrine are four mind flayers, who luckily do not notice the party. The portal closes, and the group is left to decide what to do next.

Session 8

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Session 8
RIP Arvi

Session 7

Our heroes take a full day to contemplate their next actions, considering possible scenarios. All agree that four mind flayers is probably too much for them in direct combat. Eventually, a plan is hatched and put into motion.

After purchasing a scroll of greater invisibility, the party casts haste, fly, and greater invisibility on Grognak. Gorthaur and T open the portal to the shrine for six seconds, where there are currently only two mind flayers wandering about: one in the middle of the shrine and one next to the alter, looking at the dodecahedron. Grognak flies into the shrine and grabs the dodecahedron, which promptly turns invisible as it falls under the greater invisibility spell. The mind flayer notices this and looks around in surprise.

Grognak makes it back into the hideout and tosses the dodecahedron to Calderón; standing behind Arvi, Calderón shouts “Hey!” to the mind flayers, focusing their attention on the portal. The mind flayers have direct line-of-sight to Arvi and Gorthaur’s army of skeletons. They mind blast Arvi, stunning her, and pull her through the portal with telekinesis. Gorthaur sends four of his skeletons in after her, but before anyone else can react, the portal closes.

Since the dodecahedron was being used as the Target for the Augusto Apparation Apparatus™, the exact location of the shrine in Hell can no longer be pinpointed. Gorthaur and T attempt to reopen the portal: first, for three seconds, they open it somewhere within 50 miles of the shrine. Grognak glimpses a dot on the horizon, which allows them to get a bit closer on their second attempt, though the shrine is still quite a ways off and looks like it’s part of some larger temple structure. Accepting the worst, the party abandons Arvi to her fate. Grognak carves a very crude (and wrong-gendered) Arvi stick figure on the hideout wall and tries to write out her name; Qarvi is born. Calderón is similarly upset, left staring at the wall, as if waiting for the portal to reopen to the shrine.

After mourning for a bit, T uses the 6-way-scrying-mirror to call up Chevy, as per the group’s arrangement. Chevy arrives and convinces Mira to hand over the dodecahedron, saying it will be kept safe in the central guild vaults. Dodecahedron in hand, he casts hold person on the party and dashes out of the hideout (Gorthaur manages to resist the spell and casts grease, but Chevy is spritely enough to make it up the stairs without incident).

The party regroups and continues to mourn the loss of Qarvi. Gorthaur and T, meanwhile, use the Apparatus to track Chevy. They find that he has stopped near the Fount in the middle of the Magical College, and, rousing the team, they open the portal into the Fount plaza. Across the way from the portal is Archduke Augustus Augusto and his four remaining elite guards. Between the two groups is Chevy, heading directly towards the Fount, dodecahedron in hand. Mira dashes forward and grabs the dodecahedron before dashing back to the portal, handing it off to Grognak. Chevy uses telekinesis to pull the dodecahedron back towards him, though it remains on the hideout side. Augustus also uses telekinesis to pull the dodecahedron towards himself, and the party sees it flying through the air into the plaza as the portal closes.

Session 9

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Session 9
RIP Augustus

Session 8

After a quick debate, the group reopens the portal to see Augustus and Chevy telekinetically battling over the dodecahedron. Chevy has gained some assistance from some strange creatures: mutated bugbears which have fur-covered tentacles and extra appendages. These creatures are fighting Augustus’ elite guards to a stand-still.

The party joins the fray, capitalizing on the proximity of the Fount to let Gorthaur do maximum fireball damage and to supercharge their weapons. Grognak in particular becomes fascinated with the fact that he continues to return invisible after every attack he makes, and spends a decent amount of time wailing on corpses to play with Twitch’s supercharged power. Azoth grants Mira vastly enhanced perception, and she notices an eyeball pattern tattooed on the back of Chevy’s left hand, very similar to the one Jule had before her demise.

For the duration of the fight, Calderón is disguised as a common guard and behaves as such.

Throughout the battle, Augustus casts lightning bolt on Mira again (though mostly while aiming at Chevy) and winds up very close to the Fount. Chevy at some point gets the dodecahedron and makes a sprint for the Fount; Calderón and Mira, fearing he will toss it in, stop and kill him, successfully retaking the dodecahedron. Mira takes this opportunity to soak her sword in Chevy’s blood as well. Around this time, Augustus, who has been battling a “squid-bugbear” solo, is significantly wounded and then pushed into the Fount, disappearing with a slight crackle.

Mira heads back through the portal, but she is quickly followed by the elite guards, who surround her and grapple her into submission. Calderón casts hypnotic pattern, successfully incapacitating all of them. Simultaneously, Grognak kills a few of the squid-bugbears and Gorthaur reanimates Chevy’s corpse. He commands Chevy to jump into the Fount, but at the last second Gorthaur’s mind is filled with an image of writing black tentacles, and Chevy disobeys. Gorthaur feels the mental connection with Chevy become tainted and abandons control.

Officials from the Magical College begin entering the Fount area, shouting at the remaining party members to cease and desist. They of course do not, promptly trying to dash through the portal. Gorthaur is held at one point, but Grognak carries him through, as the portal closes, leaving them safe.

Except for the elite guards, which the party then takes its sweet time killing.

Session 10

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Session 10
Having Fun Isn't Hard When You've Got a Library Card

Session 9

Safe in the hideout, the group loots the corpses of the elite guards, finding three gossip stones and some other generic loot (gold, potions, etc.). Additionally, one of the elite guards—named Mug—had a letter from his wife informing him about how his son was doing, family life, yadda yadda. Surprisingly little remorse is displayed as Gorthaur reanimates the corpses to join his growing skeleton army. However, Grognak does bond with Mug’s skeleton, somehow.

Mira sends her thieves on various tasks, including picking up some scrolls for Gorthaur to record some new spells in his book.

T introduces the party to Hildra Holderhek, not as a replacement to Qarvi per se but knowing that they will need additional healing and backup in the future, and the party’s ability to quickly accumulate vast quantities of wealth seems to jive with Hildra’s motivations. He also recalibrates the gossip stones so that all three at synced and keeps one with himself. He tells the group about the current status of the other Guild Lieutenants: Pennilenn is seemingly oblivious to Chevy’s betrayal, Gog is out of town on a mission, and Barchard Lohi has been missing for the last week or so. Gorthaur secretly manages to learn the location of Barchard’s hideout location from T as well, after recalling that “Barchard” is the name listed for a brown dragon in T’s dragon book.

Driven by Gorthaur’s urging to find a library, and deciding that the library near Broughton’s Fount is probably too hostile to currently infiltrate, the group opens a portal to Rhiverpuhl, another Fount city hundreds of miles away from Broughton. Rhiverpuhl and its Fount are located deep underground and tended by a population of mountain dwarves (unrelated to Hildra). The group takes the Apparatus and heads to the Rhiverpouhl library.

In the library, everybody does some searching, including Hildra on the Dwarf-Net (using the Dwarf-Pewter to browse some Dwarf-Hub, most likely). Mira and Calderón are disguised as students of the Magical College in Broughton; in particular, Mira pretends to be an entitled first-year student who is way out of her element. The party collectively finds several books of note, including an additional book on dragons, a book on ancient symbols, and a book of old myths from the Sansaq region. The book on dragons lists “Barchard” as a black dragon instead of brown, but otherwise does not add much information; library attendants claim that dragons have not been seen in Honnleath in several centuries.

The book on ancient symbols identifies the eye-symbol seen on Chevy’s hand as a symbol commonly included on pendants in hopes of inspiring more exciting events. It was seen as a cure for boredom or monotony, but was eventually abandoned as a popular symbol as the concept of chaotic luck being worse than strictly good luck grew more common. It was an occasional symbol for anarchists a few hundred years ago.

The book on old myths from Sansaq has a few particularly relevant poetic sagas that tell of a violent race of powerful beings called the Ytieds that long ago threatened the rest of the sentient races. The tales are conflicting on specifics. Some describe the race as beautiful, some as terrible to behold, and some as unimaginably foreign. In one of the tales, the entire race was made of eight individuals, and in another the race has eight leaders instead. In any case, the dodecahedron is mentioned as a super-weapon somehow created/found by the current races and used to annihilate the Ytieds entirely, though at some unspecified cost to the rest of the world. The dodecahedron is said to have been given to a Druid clan in an ancient forest near modern-day Hithliam.

Shortly after finding these books, the party is contacted by T who tells them there’s a great commotion at the hideout. The party portals back (stealing the books, for shame) and finds the hideout under attack by some squid-bugbears. They rush to defend the remaining thieves and find that the squid-bugbears are accompanied by a mind flayer and G’hotezhe, though the latter quickly retreats. The party has little difficulty routing the squid-bugbears (though Gorthaur loses some skeletons), and Calderón incapacitates the mind flayer before cutting off its tentacles and breaking its limbs. A few thieves lie dead, but Mira is able to retain—and in fact increase—the loyalty of those remaining.

Session 11

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